

We fixed a bug that caused image quality degradation to unselected areas with the Gradient Tool. The Gradient Tool’s Knurl and Diamond mode now tile correctly when used in Canvas. The Gradient Tool no longer shows GUI for all possible Project Maps. The Brush preview no longer draws behind the mesh when using the Sticker Projection mode. The Fill and Gradient Tools now use a randomized dither seed, preventing build-up of dithering artifacts. Scattering has been improved and should no longer scatter onto the wrong areas when using large brushes.Īll brush settings are now pre-cached, reducing delays when initially adjusting various brush parameters.įixed an issue that would cause pixelation in the brush stroke when Hardness was set to 1. This causes the material textures to use random variations to match the Brush Tip Texture. When the Brush Material is set to Fit to Brush, we’ve added a checkbox to enable Sprite Sheet Material. We’ve added new selection tools which are available when working with Paint Layers: Lasso, Polygon, Face, UV Island, and Object.Īdded a Brush Warp parameter to create random distortion.Īdded a Tip Contrast setting to adjust the contrast of the Brush texture.
RENDER IMAGE IN MARMOSET TOOLBAG 3 MAC
Meshes without vertex color data will no longer render with rainbow colors when Vertex Color is enabled.ĭisplacement should no longer reset on undo.įixed a crash on Mac when rendering images with large sample counts or videos with many frames.įixed a rendering issue on Mac when using transparent materials.įixed an issue that caused black reflections on certain parts of an animated mesh.įixed a crash when rendering with uncommon image resolutions. Text boxes for raster settings can no longer be adjusted when these controls are disabled/grayed out.Īnisotropic reflections no longer get overly bright at acute angles. Reduced instances where render accumulation resets unnecessarily, such as when scrolling in a window.Īccumulation now resets more reliably when it should. The depth of field effect now blurs the wireframe. GGX reflections with higher roughness values now look better.Ībsorption and Scatter in Subsurface Scattering now works more consistently with different scene scales.Īdjusting texture tiling when used with transparency now updates the shadowed result when using ray tracing.īokeh shapes work in final renders again. Highlight values are now correct when using 16-bit file formats for final renders. Normal mapped low poly meshes used with Subsurface Scattering no longer causes an increase in the normal map intensity.īlack edge artifacts due to extreme normal map values have been improved. The Shadow Catcher object now renders as expected in the Alpha Mask Render Pass and when Transparency is enabled for final renders in raster mode.

The default Fog settings have been updated to create a more natural result.

The Shadow Catcher object now softly fades when used with Fog objects and the Depth of Field effect.įog has been updated to better account for light attenuation and now accounts for changes in scene scale. Disable Derive Refractive Index from Reflectivity to control this value directly. The Refractive Index (or how intense the distortion is) can now be controlled independently from Reflectivity. Note: the high-quality mode is only available with CPU denoising. New high-quality Denoising mode that uses pre-filtering and a special mode for glossy refractive materials and mirror-like surfaces. Real-time GPU denoising has been enabled for animation playback as well. Real-time denoising is now available for Nvidia RTX GPUs.ĭenoising now features additional configurable options to define whether to use the CPU or GPU, and set the quality of the denoising.
